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	<title>Comments on: How to price an iPhone app and destroy the App store</title>
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	<link>http://blog.cosential.com/?p=80</link>
	<description>Cosential Product Blog</description>
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		<title>By: CSET</title>
		<link>http://blog.cosential.com/?p=80&#038;cpage=1#comment-580</link>
		<dc:creator>CSET</dc:creator>
		<pubDate>Sat, 01 Aug 2009 18:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cosential.com/?p=80#comment-580</guid>
		<description>I wouldn&#039;t try and make money with the app. Rather let the app sell something else. Give away the app for free to get maximum people using it, then have a backend way of making money such as selling advertising space around the functionality of the app once you have like 10,000 downloads and users using it.&lt;br&gt;&lt;br&gt;The other model is to write the app so that it markets something you sell, for example clothes. And so your app is a cheapest clothes finder or something. It saves someone time searching and you make your money on the sale of the clothes, not the the app itself. JMO. Good luck.</description>
		<content:encoded><![CDATA[<p>I wouldn&#39;t try and make money with the app. Rather let the app sell something else. Give away the app for free to get maximum people using it, then have a backend way of making money such as selling advertising space around the functionality of the app once you have like 10,000 downloads and users using it.</p>
<p>The other model is to write the app so that it markets something you sell, for example clothes. And so your app is a cheapest clothes finder or something. It saves someone time searching and you make your money on the sale of the clothes, not the the app itself. JMO. Good luck.</p>
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		<title>By: Mobile Phone Accessories</title>
		<link>http://blog.cosential.com/?p=80&#038;cpage=1#comment-579</link>
		<dc:creator>Mobile Phone Accessories</dc:creator>
		<pubDate>Tue, 28 Jul 2009 11:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cosential.com/?p=80#comment-579</guid>
		<description>Definitely, I would think that pricing it at 0.99 to 1.99 is the right strategy. Most kids don&#039;t even think twice downloading an app or game for that pricing. The best part is that they are probably not the person who pays the bills</description>
		<content:encoded><![CDATA[<p>Definitely, I would think that pricing it at 0.99 to 1.99 is the right strategy. Most kids don&#39;t even think twice downloading an app or game for that pricing. The best part is that they are probably not the person who pays the bills</p>
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		<title>By: VagabondBoy</title>
		<link>http://blog.cosential.com/?p=80&#038;cpage=1#comment-114</link>
		<dc:creator>VagabondBoy</dc:creator>
		<pubDate>Fri, 06 Mar 2009 19:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cosential.com/?p=80#comment-114</guid>
		<description>Aware of the costs restrictions - was looking for more confirmation on if this is even possible? Pandora/Facebook - all application pages I see do not drive to the iphone app store. They drive to a mobile WAP page with a link to the application page. Seems like poor user experience. Which leads me to beleive this is a development issue.</description>
		<content:encoded><![CDATA[<p>Aware of the costs restrictions &#8211; was looking for more confirmation on if this is even possible? Pandora/Facebook &#8211; all application pages I see do not drive to the iphone app store. They drive to a mobile WAP page with a link to the application page. Seems like poor user experience. Which leads me to beleive this is a development issue.</p>
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		<title>By: Dan Cornish</title>
		<link>http://blog.cosential.com/?p=80&#038;cpage=1#comment-113</link>
		<dc:creator>Dan Cornish</dc:creator>
		<pubDate>Fri, 06 Mar 2009 19:31:24 +0000</pubDate>
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		<description>I have toyed with the idea about buying advertising, but it an get expensive. I have also changed our model a bit since APple will not let us signup users in the iPhone App. The idea is to drive users to our main web app and then allow  them to use the iPhone app.  I will make a post about this soon.</description>
		<content:encoded><![CDATA[<p>I have toyed with the idea about buying advertising, but it an get expensive. I have also changed our model a bit since APple will not let us signup users in the iPhone App. The idea is to drive users to our main web app and then allow  them to use the iPhone app.  I will make a post about this soon.</p>
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		<title>By: Veiled Games &#187; Blog Archive &#187; App Store: A New Hope</title>
		<link>http://blog.cosential.com/?p=80&#038;cpage=1#comment-10</link>
		<dc:creator>Veiled Games &#187; Blog Archive &#187; App Store: A New Hope</dc:creator>
		<pubDate>Mon, 17 Nov 2008 10:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cosential.com/?p=80#comment-10</guid>
		<description>[...] Connected Data: &#8220;Which is better: sell 100,000 apps at $0.99 or 1,000 apps at $100 dollars. You make the [...]</description>
		<content:encoded><![CDATA[<p>[...] Connected Data: &#8220;Which is better: sell 100,000 apps at $0.99 or 1,000 apps at $100 dollars. You make the [...]</p>
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